//
//  BattleDef.h
//  Monster_Martial_Arts_Version_0
//
//  Created by bk on 13/1/6.
//  Copyright (c) 2013年 __MyCompanyName__. All rights reserved.
//

#ifndef Monster_Martial_Arts_Version_0_BattleDef_h
#define Monster_Martial_Arts_Version_0_BattleDef_h

#define ZOREDMAX 1000

namespace MMA
{
    enum BATTLE_TEAM_NUMBER
    {
        BATTLE_TEAM_NONE = -1,
        BATTLE_TEAM_RED  = 0,
        BATTLE_TEAM_BLUE ,
        
        BATTLE_TEAM_NUMBER_MAX
    };
    
    enum BATTLE_OBJECT_STATE
    {
        BATTLE_OBJECT_STATE_NONE =-1,
        BATTLE_OBJECT_STATE_WAIT_COMMAND =0,
        BATTLE_OBJECT_STATE_MOVE,
        BATTLE_OBJECT_STATE_ATTACK,
        BATTLE_OBJECT_STATE_DIE,
        BATTLE_OBJECT_STATE_INVINCIBLE,
        
        BATTLE_OBJECT_STATE_NPC_ENTERING_LAYER,
        BATTLE_OBJECT_STATE_NPC_STANDARD_ATTACK,
    };
};

#endif
